Find great deals on eBay for gameshark 2 and gameshark 2 ps2. Shop with confidence. M Must Be On 98495ACF 789CFB15 Infinite: Health 283CE3F7 6413F97C Armor 283095B1 643AF9D6 Ammo 280948CF 0CA4888 0CA1340 0CA57A., Grand Theft Auto: San Andreas PlayStation 2. The Dreamcast (Japanese: ドリームキャスト Hepburn: Dorīmukyasuto?) is a home video game console that was released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first entry in the sixth generation of video game consoles, preceding the PlayStation 2, Xbox and GameCube.
THPS PSX GameShark Codes [NTSC]
Note on Conversions:
NTSC is used in the Americas and Japan, while PAL is used in Europe and Australia. It is possible to convert these codes from NTSC to PAL.
Game Shark instruction manual (PlayStation 2)-Sega Sports NFL 2K Strategy Guide (Sega Dreamcast) Please message with questions. Back to home page Return to top. More to explore: Ps2 Gameshark, Nintendo NES Video Games with Manual, Sega. USED Game Boy Gameshark V3.1 Gameshark is the ultimate game enhancer for use with the Game Boy Color and Game Boy Pocket. With GameShark, you can take your gaming to new levels of fun and excitement. Gain access to new levels and weapons with the press of a button. Even the odds with infinite health, endless ammo and unlimited time.
- Grab your scientific calculator and set it to HEX (windows calculator works nicely)
- Take the first part of any code (ie 800BBD34)
- Then ADD the value 410 to it in HEX
This conversion is not guaranteed to work on all codes, but it has been confirmed to work on most.
Cheat Codes: [unlocks cheats in the options menu] | ||
Code: | Entry: | Tested on: |
McSqeeb Tony | 800bbd300001 | |
Spiderman | 800bbd340001 | |
Skip To Restart | 800bbd3c0001 | |
Officer Dick | 800bbd380001 | |
Perfect Balance | 800bbd440001 | |
Stud | 800bbd4c0001 | |
Wire Frame | 800bbd540001 | |
Big Head | 800bbd5c0001 | |
Smooth | 800bbd640001 | |
Level Flip | 800bbd700001 | |
Disco Mode | 800bbd6c0001 | |
Moon Physics | 800bbd680001 | |
Sim Mode | 800bbd600001 | |
Slo-Nic | 800bbd580001 | |
Weight | 800bbd500001 | |
Always Special | 800bbd480001 | |
Kid Mode | 800bbd400001 | |
These codes were created by Drew Cauthen and were posted to GSCCC in their Message Board |
Miscellaneous Codes: | ||
Code: | Entry: | Tested on: |
Infinite Time | 800d65620000 | |
Full Special Meter | 800Bbd4a0001 | |
Enable Private Carrera | 800b81580001 | |
Enable Neversoft Skaters* | 800D6368 0001 | |
Always Gold Medal | 500003020000 | |
800c226603e8 | ||
500005020000 | ||
800c236003e8 | ||
Max Money | 800BA790 FFFF | |
800BA792 7530 | ||
Max Career Money | 800BA794 FFFF | |
800BA796 7530 | ||
Max Stats All * | 50000A01 0000 | |
300BA7BC 000A | ||
Max Air | 300BA7BC 000A | |
Max Hang Time | 300BA7BD 000A | |
Max Ollie | 300BA7BE 000A | |
Max Speed | 300BA7BF 000A | |
Max Spin | 300BA7C0 000A | |
Max Landing | 300BA7C1 000A | |
Max Switch | 300BA7C2 000A | |
Max Rail Balance | 300BA7C3 000A | |
Max Lip Balance | 300BA7C4 000A | |
Max Manuals | 300BA7C5 000A | |
Infinite Creation Points | 300bbe650005 | |
300bbee50005 | ||
300bbf650005 | ||
300bbfe50005 | ||
Tricks Score Modifier * | 80065F7E 2442 | |
80065F7C ???? | ||
Some codes here were taken from GameShark.com. The others were created by East Coast Represents |
*Max Stats All: This code requires a GS 2.2 or higher
*Tricks Score Modifier: Input any number between 0000 and FFFF
*Enable Neversoft Skater: This code lets you create Neversoft skaters w/out entering the code. (read the Codes Page for more)
The stats codes will max out each individual stat for whichever skater you are currently using.
BTT Codes: [unlocks transfers in the Gap Checklist] | ||
Code: | Entry: | Tested on: |
Hangar | 800bbc1cffff | |
800bbc1effff | ||
School II | 800bbc28ffff | |
800bbc2affff | ||
800bbc2cffff | ||
France | 800bbc34ffff | |
800bbc36ffff | ||
800bbc38ffff | ||
NY City | 800bbc40ffff | |
800bbc42ffff | ||
800bbc44ffff | ||
Venice Beach | 800bbc4cffff | |
800bbc4effff | ||
800bbc50ffff | ||
Skate Street | 800bbc58ffff | |
800bbc5affff | ||
800bbc5cffff | ||
Philadelphia | 800bbc64ffff | |
800bbc66ffff | ||
800bbc68ffff | ||
Bullring | 800bbc70ffff | |
800bbc72ffff | ||
Some codes here were taken from GameShark.com |
Movie Codes: [unlocks each individual's movie sequence] | ||
Code: | Entry: | Tested on: |
Tony Hawk | 800ba79c8400 | |
800ba7a28400 | ||
800ba7a68400 | ||
Bob Burnquist | 800ba8808400 | |
800ba8868400 | ||
800ba88a8400 | ||
Steve Caballero | 800ba9648400 | |
800ba96a8400 | ||
800ba96e8400 | ||
Kareem Campbell | 800baa488400 | |
800baa4e8400 | ||
800baa528400 | ||
Rune Glifberg | 800bab2c8400 | |
800bab328400 | ||
800bab368400 | ||
Eric Koston | 800bac108400 | |
800bac168400 | ||
800bac1a8400 | ||
Bucky Lasek | 800bacf48400 | |
800bacfa8400 | ||
800bacfe8400 | ||
Rodney Mullen | 800badd88400 | |
800badde8400 | ||
800bade28400 | ||
Chad Muska | 800baebc8400 | |
800baec28400 | ||
800baec68400 | ||
Andrew Reynolds | 800bafa08400 | |
800bafa68400 | ||
800bafaa8400 | ||
Geoff Rowley | 800bb0848400 | |
800bb08a8400 | ||
800bb08e8400 | ||
Elissa Steamer | 800bb1688400 | |
800bb16e8400 | ||
800bb1728400 | ||
Jamie Thomas | 800bb24c8400 | |
800bb2528400 | ||
800bb2568400 | ||
Created Skater | 800bb3308400 | |
800bb3368400 | ||
800bb33a8400 | ||
Some codes here were taken from GameShark.com |
Character Codes: | |
Tony Hawk Codes: | |
Max Cash | 800ba79049f0 |
800ba7920002 | |
800ba79449f0 | |
800ba7960002 | |
All Complete | 500008020000 |
800ba798ffff | |
Hangar Complete | 800ba79803ff |
School II Complete | 800ba79a03ff |
Marseilles Gold | 800ba79cffff |
NYC Complete | 800ba79e03ff |
Venice Beach Complete | 800ba7a003ff |
Skate Street Gold | 800ba7a2ffff |
Philadelphia Complete | 800ba7a403ff |
Bull Ring Gold | 800ba7a6ffff |
Bob Burnquist Codes: | |
Hangar Complete | 800ba87c03ff |
School Complete | 800ba87e03ff |
Marseilles Gold | 800ba880ffff |
NYC Complete | 800ba88203ff |
Venice Beach Complete | 800ba88403ff |
Skate Street Gold | 800ba886ffff |
Philadelphia Complete | 800ba88803ff |
Bullring Gold | 800ba88affff |
Kareem Campbell Codes: | |
Hangar Complete | 800baa4403ff |
School Complete | 800baa4603ff |
Marseilles Gold | 800baa48ffff |
NYC Complete | 800baa4a03ff |
Venice Beach Complete | 800baa4c03ff |
Skate Street Gold | 800baa4effff |
Philadelphia Complete | 800baa5003ff |
Bullring Gold | 800baa52ffff |
Steve Caballero Codes: | |
Hangar Complete | 800ba96003ff |
School Complete | 800ba96203ff |
Marseilles Gold | 800ba964ffff |
NYC Complete | 800ba96603ff |
Venice Beach Complete | 800ba96803ff |
Skate Street Gold | 800ba96affff |
Philadelphia Complete | 800ba96c03ff |
Bullring Gold | 800ba96effff |
Rune Glifberg Codes: | |
Hangar Complete | 800bab2803ff |
School Complete | 800bab2a03ff |
Marseilles Gold | 800bab2cffff |
NYC Complete | 800bab2e03ff |
Venice Beach Complete | 800bab3003ff |
Skate Street Gold | 800bab32ffff |
Philadelphia Complete | 800bab3403ff |
Bullring Gold | 800bab36ffff |
Eric Koston Codes: | |
Hangar Complete | 800bac0c03ff |
School Complete | 800bac0e03ff |
Marseilles Gold | 800bac10ffff |
NYC Complete | 800bac1203ff |
Venice Beach Complete | 800bac1403ff |
Skate Street Gold | 800bac16ffff |
Philadelphia Complete | 800bac1803ff |
Bullring Gold | |
Bucky Lasek Codes: | |
Hangar Complete | 800bacf003ff |
School Complete | 800bacf203ff |
Marseilles Gold | 800bacf4ffff |
NYC Complete | 800bacf603ff |
Venice Beach Complete | 800bacf803ff |
Skate Street Gold | 800bacfaffff |
Philadelphia Complete | 800bacfc03ff |
Bullring Gold | 800bacfeffff |
Rodney Mullen Codes: | |
Hangar Complete | 800badd403ff |
School Complete | 800badd603ff |
Marseilles Gold | 800badd8ffff |
NYC Complete | 800badda03ff |
Venice Beach Complete | 800baddc03ff |
Skate Street Gold | 800baddeffff |
Philadelphia Complete | 800bade003ff |
Bullring Gold | 800bade2ffff |
Chad Muska Codes: | |
Hangar Complete | |
School Complete | 800baeba03ff |
Marseilles Gold | 800baebcffff |
NYC Complete | 800baebe03ff |
Venice Beach Complete | 800baec003ff |
Skate Street Gold | 800baec2ffff |
Philadelphia Complete | 800baec403ff |
Bullring Gold | 800baec6ffff |
Andrew Reynolds Codes: | |
Hangar Complete | |
School Complete | 800baf9e03ff |
Marseilles Gold | 800bafa0ffff |
NYC Complete | 800bafa203ff |
Venice Beach Complete | 800bafa403ff |
Skate Street Gold | 800bafa6ffff |
Philadelphia Complete | 800bafa803ff |
Bullring Gold | 800bafaaffff |
Geoff Rowley Codes: | |
Hangar Complete | 800Bb08003ff |
School Complete | 800Bb08203ff |
Marseilles Gold | 800Bb084ffff |
NYC Complete | 800Bb08603ff |
Venice Beach Complete | 800Bb08803ff |
Skate Street Gold | 800Bb08affff |
Philadelphia Complete | 800Bb08c03ff |
Bullring Gold | 800Bb08effff |
Elissa Steamer Codes: | |
Hangar Complete | 800Bb16403ff |
School Complete | |
Marseilles Gold | 800Bb168ffff |
NYC Complete | 800Bb16a03ff |
Venice Beach Complete | 800Bb16c03ff |
Skate Street Gold | 800Bb16effff |
Philadelphia Complete | 800Bb17003ff |
Bullring Gold | 800Bb172ffff |
Jamie Thomas Codes: | |
Hangar Complete | 800Bb24803ff |
School Complete | 800Bb24a03ff |
Marseilles Gold | 800Bb24cffff |
NYC Complete | 800Bb24e03ff |
Venice Beach Complete | 800Bb25003ff |
Skate Street Gold | 800Bb252ffff |
Philadelphia Complete | 800Bb25403ff |
Bullring Gold | 800Bb256ffff |
Some codes here were taken from GameShark.com |
Comments (): |
GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles. Players load cheat codes from GameShark discs or cartridges onto the console's internal or external memory, so that when the game is loaded, the selected cheats can be applied.
Products[edit]
When the original GameShark was released, it came with 4,000 preloaded codes. Codes could be entered, but unlike the Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first party memory cards.[1] It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996.[2] It was a runner-up for Electronic Gaming Monthly's Best Peripheral of 1996 (behind the Saturn analog controller).[3] Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. The later models of the GameShark also had a Use Enhancement Disc option. The Enhancement Disc, which InterAct sold for $4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. Only a few examples of these Upgrade CDs were known to have been published.
Instruction Manual For Playstation 2 Gameshark Emulator
The PlayStation GameShark had the following standard features: View Video Image, which allowed users to see the last image stored in the PlayStation's Video RAM, View CD Image, which allowed a user to search the game CD for image files, Play Music, which would play the CD audio, and View CD Movie, a function that allowed a user to view FMV (full motion video) files found on the disc. Also included was the option to use an Enhancement CD in order to upgrade the GameShark and add new codes found on the disc.
GameShark Pro[edit]
The GameShark Pro series contained a feature that allowed players to find their own codes. During gameplay, the user presses a button on the device to open a code search menu. Finding code is done by searching memory locations either for specific values or for values that have changed in a certain way (increased, decreased, not changed, etc.) since the last search. After the first search, subsequent searches only look at memory locations that match the specified criteria from the last search. By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game.
In some games, the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned. In these cases, the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify or change the game's programming which is usually located at the same place every time. If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead. Generally, the user must use external tools to find the code that accesses this data. If the code is reading from memory it may be changed to read a constant value; if it is writing, it may be changed to not perform the write. These changes may not have the same overall effects as when actually modifying the game's code. For example, a user may disable the routine that causes the player character to lose health when touched by enemies, only to find that health is still lost from other hazards.
Nintendo 64 GameShark[edit]
A GameShark was released for the Nintendo 64 in late August 1997.[4] The Nintendo 64 GameShark was the most popular cheating device available for the system, becoming popular after well-known titles such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time were released. Because of the complex nature of these games, there were many aspects of them which could be modified to produce unique effects. For example, unused content was discovered such as a distant tower on the 'Dam' level of GoldenEye 007.
The Nintendo 64 GameShark Pro featured an in-game code search menu. Versions 3.1, 3.2 & 3.3 had a parallel port on the back, allowing the device to be connected to a PC with a program called SharkLink. This was intended primarily to make entering a large number of codes easier but was also used for advanced hacking. The in-game code search required that an Expansion Pak be installed and that the game did not actively use the Pak for memory.
The Nintendo 64 GameShark also bypasses the console's regional lockout, allowing games from any region to be played on the same unit.[5]
PlayStation GameShark Pro[edit]
The PlayStation GameShark Pro contained much of the same functionality as the standard PlayStation GameShark, as well as unique features only found on the Pro. The advanced features were: Code Creation, which gave users the option to save newly created codes to a standard PlayStation memory card to share with others, and V-Mem (Virtual Memory), which gave users access to an onboard Memory Card feature where they could store up to 8 full memory cards worth of saves. The Shark Link software suffered from the same problems that plagued the N64 version. The final firmware/software update for the PlayStation GameShark Pro hardware was version 3.2 (v3.2), which was made available on physical media titled 'The BigWave 4'.
![Gameshark Gameshark](https://i.ebayimg.com/images/g/emIAAOSwACZZzaOh/s-l400.jpg)
GameShark CDX[edit]
With the introduction of the 9000 model of the PlayStation, the parallel port was removed. This had been the only way to use the GameShark, as it plugged directly into that port. InterAct then created a GameShark that did not need it. The GameShark CDX came with a boot CD along with a card resembling a standard memory card, which stored the codes. Even though the CDX could be upgraded, it is not known if InterAct created an upgrade for the CDX. The CDX is not compatible with either PS2 system.
GameShark 2[edit]
The GameShark 2 was very much like the CDX Game Shark that came out for the original PlayStation, but for the PlayStation 2. It even included features that could only be found on the GameShark Pro, but like the CDX Game Shark that came out for the original PlayStation, codes could be saved to a memory card, one which resembled that came with the CDX version. It was released the Fall of 2000 and included a CD-only Game Shark 2 for the original PlayStation 2 containing over 14,000 codes.
GameShark for Game Boy[edit]
Released in 1998 for the Game Boy and Game Boy Color, it came preloaded with codes for 158 games. This list was revised with new games with each Gameshark version/revision, as well as the ability to add your own game folders and codes. Codes were saved as a string of HEX values that represented a specific game state or attribute at a specific memory location within the game ROM. When the Game Boy attempted to execute code at said memory address, the Game Shark would overwrite it with its own modified code (Cheat Code). This allowed for everything from invincibility, extra lives, unlimited ammo, rapid fire, sprite modifications, and much more.
With a feature called Snapshot, a player could take a ROM image of the current state of the attached Game Cartridge. The result was the ability to restore the game state to a single previous Snapshot. A precursor of sorts to save states more commonly enjoyed in modern ROM emulation software. With the V3.1 revision, Snapshots could also be saved or downloaded from the PC via an included cable that connected to the link-cable port on the Game Boy and a PC's Printer/Parallel Port. Game Cartridges that featured a save function utilized a battery backup in order to prevent volatile-RAM from losing power when the Game Boy was switched off. However, as these batteries ran dry, the ability to save game data became impossible. The Gameshark on the other hand utilized non-volitile memory that didn't require a battery backup. So Snapshots and game codes could be stored indefinitely. A Gameshark was known as a temporary work around for saving games with a depleted battery backup. Gameshark PC Software allowed for the creation and management of codes on the PC, profiles, even Gameshark Menu wallpapers and themes when used with a Game Boy Color. There was also a message board where players could share codes and Game Snapshots with each other.
Game Trainer allowed the player to 'find new cheat codes' by comparing actively running code with recent changes in the game state. For instance, a player would turn on the Game Trainer saving the current game state much like a Snapshot. If Mario were to then take damage from an enemy, a HEX value would change in the game code causing Mario to shrink or die. The player would then have the Game Trainer search for all the HEX changes (sometimes in the 100s depending on the game complexity) since Mario took damage. Through trial and error this list can be further reduced until the specific HEX value for Mario's damage state is found. A 'cheat code' could then be saved that keeps Mario's health state from changing, thus preventing him from taking damage.
One such popular use of the Gameshark for Game Boy was unlocking disabled content. By using cheat codes to modify the move set of Pokemon Yellow's Pikachu to include the move 'surf', it would unlock a Surfing Pikachu Mini-Game. A feat that previously required a lengthy and obscure process in Pokemon Stadium while the Pokemon Yellow Cartridge was inserted into the N64 Transfer Pack. A Gameshark was the only way to unlock the mythical Pokemon Mew without knowledge of a very tricky game expolit/glitch or the incredibly rare Nintendo World Mew Distribution Event. Subsequently a Gameshark was also the only way to unlock the Mythical Pokemon Celebi from the 2nd generation of Pokemon Games Silver, Gold, Crystal and Pokemon Stadium 2. This was because the distribution method to catch the mythical Pokemon was disabled in North America due to hardware limitations. A Japanese cell-phone link cable was required.
Attempting to use a Gameshark with the N64 Transfer pack would result in Pokemon Stadium claiming the inserted cartridge was corrupted. However, if the player saved the Pokemon Game while Gameshark cheats were enabled, they would be saved to the game cartridge permanently. Thus allowing the modifications to pass Pokemon Stadium's Game Boy Cartridge check. This could lead to some unusual in game battle animations if Pokemon were given moves they couldn't normally perform. A booklet was included with Gameshark version 3.1 with over 2,000 codes to modify Pokemon games and their monsters. [6]
![Instruction Manual For Playstation 2 Gameshard Instruction Manual For Playstation 2 Gameshard](http://2.bp.blogspot.com/_OduLv-LO4PU/TEAIdKBDezI/AAAAAAAAB7A/2KdplXOMnJU/s1600/3.bmp)
GameShark CDX[edit]
With the introduction of the 9000 model of the PlayStation, the parallel port was removed. This had been the only way to use the GameShark, as it plugged directly into that port. InterAct then created a GameShark that did not need it. The GameShark CDX came with a boot CD along with a card resembling a standard memory card, which stored the codes. Even though the CDX could be upgraded, it is not known if InterAct created an upgrade for the CDX. The CDX is not compatible with either PS2 system.
GameShark 2[edit]
The GameShark 2 was very much like the CDX Game Shark that came out for the original PlayStation, but for the PlayStation 2. It even included features that could only be found on the GameShark Pro, but like the CDX Game Shark that came out for the original PlayStation, codes could be saved to a memory card, one which resembled that came with the CDX version. It was released the Fall of 2000 and included a CD-only Game Shark 2 for the original PlayStation 2 containing over 14,000 codes.
GameShark for Game Boy[edit]
Released in 1998 for the Game Boy and Game Boy Color, it came preloaded with codes for 158 games. This list was revised with new games with each Gameshark version/revision, as well as the ability to add your own game folders and codes. Codes were saved as a string of HEX values that represented a specific game state or attribute at a specific memory location within the game ROM. When the Game Boy attempted to execute code at said memory address, the Game Shark would overwrite it with its own modified code (Cheat Code). This allowed for everything from invincibility, extra lives, unlimited ammo, rapid fire, sprite modifications, and much more.
With a feature called Snapshot, a player could take a ROM image of the current state of the attached Game Cartridge. The result was the ability to restore the game state to a single previous Snapshot. A precursor of sorts to save states more commonly enjoyed in modern ROM emulation software. With the V3.1 revision, Snapshots could also be saved or downloaded from the PC via an included cable that connected to the link-cable port on the Game Boy and a PC's Printer/Parallel Port. Game Cartridges that featured a save function utilized a battery backup in order to prevent volatile-RAM from losing power when the Game Boy was switched off. However, as these batteries ran dry, the ability to save game data became impossible. The Gameshark on the other hand utilized non-volitile memory that didn't require a battery backup. So Snapshots and game codes could be stored indefinitely. A Gameshark was known as a temporary work around for saving games with a depleted battery backup. Gameshark PC Software allowed for the creation and management of codes on the PC, profiles, even Gameshark Menu wallpapers and themes when used with a Game Boy Color. There was also a message board where players could share codes and Game Snapshots with each other.
Game Trainer allowed the player to 'find new cheat codes' by comparing actively running code with recent changes in the game state. For instance, a player would turn on the Game Trainer saving the current game state much like a Snapshot. If Mario were to then take damage from an enemy, a HEX value would change in the game code causing Mario to shrink or die. The player would then have the Game Trainer search for all the HEX changes (sometimes in the 100s depending on the game complexity) since Mario took damage. Through trial and error this list can be further reduced until the specific HEX value for Mario's damage state is found. A 'cheat code' could then be saved that keeps Mario's health state from changing, thus preventing him from taking damage.
One such popular use of the Gameshark for Game Boy was unlocking disabled content. By using cheat codes to modify the move set of Pokemon Yellow's Pikachu to include the move 'surf', it would unlock a Surfing Pikachu Mini-Game. A feat that previously required a lengthy and obscure process in Pokemon Stadium while the Pokemon Yellow Cartridge was inserted into the N64 Transfer Pack. A Gameshark was the only way to unlock the mythical Pokemon Mew without knowledge of a very tricky game expolit/glitch or the incredibly rare Nintendo World Mew Distribution Event. Subsequently a Gameshark was also the only way to unlock the Mythical Pokemon Celebi from the 2nd generation of Pokemon Games Silver, Gold, Crystal and Pokemon Stadium 2. This was because the distribution method to catch the mythical Pokemon was disabled in North America due to hardware limitations. A Japanese cell-phone link cable was required.
Attempting to use a Gameshark with the N64 Transfer pack would result in Pokemon Stadium claiming the inserted cartridge was corrupted. However, if the player saved the Pokemon Game while Gameshark cheats were enabled, they would be saved to the game cartridge permanently. Thus allowing the modifications to pass Pokemon Stadium's Game Boy Cartridge check. This could lead to some unusual in game battle animations if Pokemon were given moves they couldn't normally perform. A booklet was included with Gameshark version 3.1 with over 2,000 codes to modify Pokemon games and their monsters. [6]
The GameShark for the Game Boy can also be used with the Game Boy Advance, as long as the cart connected is either for Game Boy or for Game Boy Color. It cannot be used for Game Boy Advance carts. The original Game Boy GameShark could be used with the Game Boy Color, which it predated. However, due to the low height of the outside cartridge slot, the connected game cartridge would be pushed outward by the Game Boy Color's battery compartment, which, unlike those of previous Game Boy models, curved outward from the rear surface of the device. The later GameShark Pro featured a longer cartridge which held the connected game cartridge higher so as to avoid this flaw.
Media[edit]
Almost as soon as the GameShark made its appearance on the store shelves, new codes began to appear in the gaming magazines of the day. In order to create more interest as well as a way to get the word out on their new products, InterAct created a newsletter called 'Dangerous Waters' (which was published eight times a year starting in 1996 and featured new codes), a phone number which players could call for the up-to-the-minute latest codes, and a website with exclusive codes that could only be accessed by those with a full Dangerous Waters membership.[1] GameShark.com also first appeared on the net around this time. Due to the increasing popularity of Dangerous Waters, it went from a black and white 8-page newsletter to full color bimonthly by 1999 and featured game reviews as well as tricks. Then, in June 2000, Dangerous Waters was transformed into a full-fledged magazine called GameShark Magazine and continued to be published bimonthly, reaching up to 20 pages long and containing many more codes. However, due to problems with Mad Catz, GameShark Magazine ceased publication with the Holiday 2001 issue. This last issue was a double issue, containing the last GameShark Magazine issue, as well as a special issue by IGN as it was their 2001 Buyer's Guide. It featured new games and systems that were available at the time. It also included a Game Shark CD Sampler disc which featured codes for the PlayStation 2, as well as a handful of game saves.
Brand history[edit]
When the Game Boy device was first released, InterAct acquired the rights to sell Datel's Action Replay and Pro Action Replay devices in North America; these devices were sold under the GameShark and GameShark Pro names. InterAct released GameShark devices for the Game Boy, Game Boy Color, Game Boy Advance, PlayStation, PlayStation 2, Saturn, Dreamcast and Nintendo 64. After InterAct's parent company, Recoton, went bankrupt, the rights to the GameShark name were acquired by Mad Catz, who relinquished the North American Action Replay distribution rights. Following this, Mad Catz sold game save devices under the GameShark name instead of the traditional cheat device, and Datel marketed the Action Replay in North America directly. Since acquired by Mad Catz the original site for GameShark has been shut down, and no products associated with GameShark have been sold on their site.
Instruction Manual For Playstation 2 Gameshark Ps3
All platforms[edit]
GameShark products have been released for the following platforms:
Playstation 2 Gameshark Iso
- PlayStation Portable (PSP)
See also[edit]
References[edit]
- ^ ab'Cheating Comes to 32-Bit Systems'. Electronic Gaming Monthly. No. 78. Ziff Davis. January 1996. pp. 88–89.
- ^'32-Bit Game Busters'. GamePro. No. 88. IDG. January 1996. p. 23.
- ^'The Best of '96'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 90.
- ^'Buyers Beware'. GamePro. No. 107. IDG. August 1997. p. 18.
- ^'Review Crew: Game Shark'. Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 207.
- ^https://www.ocf.berkeley.edu/~jdonald/pokemon/codebook.html
Playstation 2 Gameshark
External links[edit]
Instruction Manual For Playstation 2 Gameshark Rom
- 'GameShark Products'. Mad Catz. Archived from the original on 2006-10-19. Retrieved 2006-10-25.
- 'GameShark Duo - for NDS, Game Boy Micro, GBA SP'. Mad Catz. Archived from the original on 2006-08-10. Retrieved 2006-10-26.